banner



How To Import A Animation Into Pokemon Essintials

If you are using any animations within this resource, y'all must credit me, NocTurn!

Super simple resource, the download for this resources contains about 45 move animations fabricated for my own game, Pokemon Champions. The files comprise:

  • The .anm files, easily insertable into the game itself
  • The SE that go along with these animations
  • The graphics/blitheness sheets I used for these animations. (Please note, some of these are named incorrectly, simply renaming them would crave changing the .anm files also since they root into here)

To import these into your game, follow these steps:

1. Insert the SE files into the Audio/SE/Anim folder
2. Insert the graphics into the Graphic/Animations folder
3. Insert all the .anm files for the moves you lot want into your root folder.
iv. Load upward your game, and manually import all the animations to either new slots or existing slots if you'd like them to override existing motility animations, i.e. Poison Sting.
five. Compile your game. The moves will not display correctly otherwise.

The move animations included in this resource are:

  • Astonish (regular + opp)
  • Baby-Doll Eyes
  • Abide (Charging + Hitting)
  • Comet Punch
  • Confuse Ray
  • Confusion
  • Tuck
  • Cut
  • Defense Curl
  • Disable
  • Double Slap
  • Faux Tears
  • Feather Sprint (A custom created move by me, y'all don't take to utilize this one if you lot don't want to)
  • Fire Dial
  • Focus Energy
  • Foresight
  • Growth
  • Guillotine
  • Gust
  • Harden
  • Ice Punch
  • Ingrain (regular + opp)
  • Karate Chop
  • Leer (regular + opp)
  • Lick
  • Magnitude
  • Mean Await
  • Mega Punch
  • Pay Mean solar day (regular + opp)
  • Peck (regular + opp)
  • Poison Sting (regular + opp)
  • Pound
  • Rock Throw
  • Sonic Blast (regular + opp)
  • Splash
  • Cord Shot (regular + opp)
  • Swords Dance
  • Tackle
  • Thunder Punch
  • Vine Whip (regular + opp)
  • Vise Grip (notation that the SFX for Wrap is used hither instead of the typical SFX)

In addition, this resource also includes four status effects:

  • Confusion
  • Paralysis
  • Poison
  • Slumber
  • (The files too include Toxic, but it currently uses the aforementioned animation equally Toxicant)

Now, before yous go willy nilly inserting every animation nether the sun, please note: non all of these animations are great. Some of them were made while I was still learning the software, and I didn't accept the proper graphics for some. Please double check that the animations you are inserting are actually the animations yous desire in your game!

Hither are some previews of these animations in activeness:

ConfusionDemo.gif

PayDayDemo.gif

DoubleSlapDemo.gif

FirePunchDemo2.gif

Credits

NocTurn for the animations themselves, forth with a few of the graphics
SpritersResource.com for most of the graphics used inside the animations

Source: https://reliccastle.com/resources/650/

Posted by: wilsonthisity93.blogspot.com

0 Response to "How To Import A Animation Into Pokemon Essintials"

Post a Comment

Iklan Atas Artikel

Iklan Tengah Artikel 1

Iklan Tengah Artikel 2

Iklan Bawah Artikel